How to diversify the teaching of the English language and at the same time fulfill another of the partial tasks of the international Erasmus+ project called “Young Meets Old With Culinary Heritage”? Quite simply and, above all, playful. The students of the 3rd year of the study field of Electrical Engineering – Tadeáš Skopec, Lukáš Kordule and Jakub Jesinek coped very well with this challenge under the guidance of teacher Simona Štrancová.
First, they tried and tested a sample game with the English name “Goose game”. What exactly is it about? It is a type of board game dating back to the 16th century, involving the movement and interaction of players who take turns rolling dice and moving their goose-shaped game pieces along a spiral track. At the same time, they perform various tasks or answer various questions – in our case, these are questions from the field of culinary heritage.
Based on the experience gained from the pilot version, they then developed their own game, which had to fulfill the predetermined conditions in terms of content according to the given prepositions – they created their questions, searched for them and added the relevant images, and finally tried the game in a printed version with their classmates. Of course, everything was done in English, and the pupils thus joined the other “Culinary heritage goose games”, which were created by partner schools in Germany, Holland, Ireland, Austria, Hungary and Bulgaria.
After the implementation of the international cooking competition in March, this “gaming” activity is the next step of a two-year international project within the Strategic Partnership Supporting Innovation (project no. 2022-1-BG01-KA220-VET-000085377). One of the many aims of this project is, among others, to improve the digital and social skills of VET students and at the same time older people through joint intergenerational activities in the field of culinary heritage.
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